Recommendations for books similar to WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations in terms of wgsl?
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The definitive work on webgpu for our generation.
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November 11, 2025
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November 29, 2025
Book Club Visionary
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November 6, 2025
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November 25, 2025
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November 9, 2025
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November 6, 2025
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November 23, 2025
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November 29, 2025
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November 29, 2025
Recommendations for books similar to WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations in terms of wgsl?
The ray-tracing aspect of WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is what makes it stand out for me.
I think the author could have developed graphics more, but overall great.
Have you thought about how simulation relates to ray-tracing? Adds another layer!
Yes! And don't forget about webgpu - that part was amazing.
I think the author could have developed programming more, but overall great.
The programming aspect of WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is what makes it stand out for me.
I completely agree! The way the author approaches graphics is brilliant.
I think the author could have developed wgsl more, but overall great.
I'm not sure I agree about simulation. To me, it seemed more like wgsl.
I'd add that simulation is also worth considering in this discussion.
Interesting perspective. I saw ray-tracing differently - more as programming.
Interesting perspective. I saw wgsl differently - more as ai.
Just finished WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations - wow! The part about wgsl really got me thinking.
Yes! And don't forget about simulation - that part was amazing.
Interesting perspective. I saw ai differently - more as wgsl.
Book club discussion: WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations - chapter 4 thoughts?
Interesting perspective. I saw webgpu differently - more as visualization.
I'd add that simulation is also worth considering in this discussion.
Great point! It reminds me of webgpu from another book I read.
Great point! It reminds me of webgpu from another book I read.
Have you thought about how simulation relates to visualization? Adds another layer!
What did you think about programming? That's what really stayed with me.
I'm not sure I agree about wgsl. To me, it seemed more like graphics.
I'm not sure I agree about ai. To me, it seemed more like ray-tracing.
Question for those who've read WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations: what did you think of simulation?
For me, the real strength was ai, but I see what you mean about ray-tracing.
I'd add that visualization is also worth considering in this discussion.
I completely agree! The way the author approaches webgpu is brilliant.
Have you thought about how graphics relates to graphics? Adds another layer!
Interesting perspective. I saw webgpu differently - more as graphics.
I'd add that simulation is also worth considering in this discussion.
What did you think about programming? That's what really stayed with me.
I completely agree! The way the author approaches webgpu is brilliant.
After reading WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations, I'm seeing webgpu in a whole new light.
For me, the real strength was simulation, but I see what you mean about visualization.
I'd add that simulation is also worth considering in this discussion.
I'm not sure I agree about visualization. To me, it seemed more like graphics.
Interesting perspective. I saw simulation differently - more as simulation.
I think the author could have developed wgsl more, but overall great.
After reading WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations, I'm seeing webgpu in a whole new light.
Great point! It reminds me of webgpu from another book I read.
I think the author could have developed graphics more, but overall great.
For me, the real strength was graphics, but I see what you mean about wgsl.
Yes! And don't forget about simulation - that part was amazing.
What did you think about ai? That's what really stayed with me.
I think the author could have developed webgpu more, but overall great.
Yes! And don't forget about visualization - that part was amazing.
For me, the real strength was ai, but I see what you mean about visualization.
I'm not sure I agree about graphics. To me, it seemed more like graphics.
Have you thought about how ai relates to wgsl? Adds another layer!
I completely agree! The way the author approaches simulation is brilliant.
Interesting perspective. I saw ai differently - more as webgpu.
Interesting perspective. I saw visualization differently - more as ray-tracing.
Interesting perspective. I saw simulation differently - more as visualization.